
What a cool, and no doubt better, way to do my projects.With this Inkscape tutorial you will learn to draw a 3D looking snowman, but ultimately you will get a grasp of creating shadows and reflections the right way. This is a very interesting approach and I'm very grateful for your time.

Could it be that my computer's graphics capabilities are too weak ?

I noticed my magnification can sometimes play a part and the selection filters I'm having a hard time getting a handle on. would that be correct ? This is one of my biggest challenges, is just getting certain features selected for work without getting just lines or much bigger, inclusive selections I don't want. Did you just use the Selection filters to do that ?įor example, you drew out those shell lines in sketch mode, changed the selection filter to faces, and selected all of the faces for the first short extrude. When I went to select those faces, for extrusion, I was unable to do so. I was really intrigued by your ability to extrude graduated shells. Did I miss them in the timeline ? I also noticed the appearance of a couple of boxes in the timeline, but you had said to avoid their use. I also noticed solid black dots in those corner braces. That vertical meter/yard stick running up the side with all the bubbles on it, I don't know what it is or where it comes from ? That and some other items I did not see on the timeline. Very cool approach !!! I'd love to see this as a video.

learn about components, and then do a forum search for rule #1 (and then go back and learn about components some more. start exploring the solid modeling features (extrude etc.) go through the tutorials on sketching and get reallygood at it. forget about using the primitive shapes like box and cylinder. But this approach doesn't utilize the way a parametric modeler like fusion works, and will just cause you headaches. Looking at your designs, I can see your design mind set is what I refer to as a "cut and past" mind set, which works well for things like photo shop and tinker cad. At the end of the screen cast I used a joint to place the lid on the same plane as the bottom of the box. Note all sketches can go on origin planes for this type of design, which helps simplify things. I suggest stepping through the timeline and editing each feature to see how things where done. I also made a screen cast of me fiddling with it (changeing the size, etc). Learn to use the Component hierarchy, model things on their origins in a logical manner, Joint things into place correctly, is how I approach box type designs.

You will have a MUCH better experience if you just put a little time into learning good practices in the beginning. Trust me when I say that figuring this out the hard way, once you've put hours into a complex model, is NOT fun. And this is all even if you use them correctly. Stacking multiple Move/Align events into the Timeline can ultimately result in dependencies that are either unintended or misunderstood, and which easily contribute to errors when you change something without understanding those dependencies, not to mention confusion of the user. The Move command (and the Align command for that matter) create situational difficulties even when used correctly, and can downright mess stuff up when used incorrectly.įor example, if you accidentally move a Body instead of a Component, you are moving that Body WITHIN its Component, meaning you are moving it away from the Sketch(s) that created it, and from its Origin.Īnd if you do it right, by making sure you Move the Component, then you probably should have used a Joint instead.
